Straight from the CEO

 

Viswanath Nanjunda Rao

CEO Toonz Media Group

Viswanath Nanjunda Rao - CEO Toonz Media Group

The Audience Is Changing. Are We Changing With Them? 

The way audiences discover, consume and engage with content is changing faster than ever. For an industry built around storytelling, this is more than a change in platforms. It is a change in the relationship between stories, audiences and the businesses that create them. 

For generations, animation was largely experienced through a familiar set of channels. A television series had a broadcast home, an audience had a scheduled viewing time, and the journey of a character was largely contained within the programme itself. 

That model no longer defines the entire landscape. 

Today, a young viewer may discover a character through a short-form video, follow it on YouTube, watch the series on a streaming platform, encounter it again through a game, interact with related content on social media and eventually become part of a community around that IP. The boundaries between television, streaming, social media, gaming and digital experiences are becoming increasingly fluid. 

For those of us in the animation business, this presents both a challenge and an opportunity. 

The question is no longer simply how we make good content. It is also how we understand where audiences are, how they discover stories and what makes them stay connected to them. 

From programmes to experiences 

A successful piece of content can no longer be viewed only as a collection of episodes. A character can travel across platforms. A story can develop a life beyond the screen. An IP can find audiences through multiple formats and markets. 

This does not make the original craft of storytelling less important. It makes it more important. 

When audiences have more choices than ever before, the strength of an idea, the quality of execution and the ability to create an emotional connection become critical differentiators. 

The opportunity is to think beyond the individual programme and understand the larger potential of the world we are creating. 

What can this character become? 
Where else can this story travel? 
Which audiences could discover it? 
How can technology help us extend the experience without compromising the creative core? 

These are increasingly important questions for the animation industry. 

The audience is no longer waiting for us 

One of the most significant changes is that audiences are no longer dependent on traditional gatekeepers to discover content. 

Creators can build audiences directly. Digital platforms can take a story across geographical boundaries almost instantly. Recommendation systems can introduce a character to someone thousands of kilometres away from where it was created. 

This changes the way we think about reach. 

A global audience is no longer something that begins with a global broadcast deal. It can begin with one piece of content finding the right audience in the right place. 

For a company like Toonz, with experience across production, co-production, IP development, distribution, localisation and digital platforms, this changing landscape creates an opportunity to look at the entire value chain differently. 

Understanding audiences is becoming everyone's business 

Audience understanding cannot remain the responsibility of only the marketing or distribution teams. 

Artists need to understand how audiences respond to characters and visual language. Writers need to understand how stories travel across cultures and formats. Producers need to understand changing consumption patterns. Technology teams need to understand the experiences new tools can enable. Distribution teams need to anticipate where audiences are moving. 

And communicators need to understand how all of this can be translated into a clear and compelling story about our work. 

Every function contributes to how an IP ultimately reaches and connects with its audience. 

This is why adaptability is becoming such an important capability for a modern content company. 

Technology is changing the relationship 

Technology is accelerating this transformation. 

AI, real-time production, interactive media, gaming technologies and increasingly sophisticated digital platforms are creating new possibilities for how stories can be developed, produced, distributed and experienced. 

But technology itself is not the destination. 

The real opportunity lies in using technology to enhance creativity, improve efficiency, discover new possibilities and respond to audiences more intelligently. 

The human ability to create compelling stories, understand emotion and make creative choices remains at the centre of what we do. Technology can expand that ability, but it does not replace the need for imagination, judgement and craft. 

What does this mean for Toonz? 

For Toonz, the changing audience reinforces something fundamental about the direction of our business. 

We cannot think of ourselves only as a company that produces animation. 

We have to think about the complete journey of a story: how it is conceived, developed, produced, distributed, localised, discovered and experienced. 

Our role can extend across that value chain. 

That requires us to remain curious about new platforms, open to new forms of collaboration and willing to experiment with new technologies. It also requires us to remain deeply focused on the one thing that has always been at the heart of our business: creating stories and characters that people want to spend time with. 

The audience will continue to change. The platforms will change. The technologies will change. Business models will change. 

Our responsibility is not to predict every change. 

It is to build an organisation that is ready to respond to it. 

The future of animation will not be defined by a single platform, technology or format. It will be shaped by how well we understand audiences, how quickly we learn and how effectively we bring creativity, technology and business together. 

The audience is changing. The opportunity is to make sure we are changing with them.